Incoming changes in the Economy module
+7
adrexliran
sansae2
Revilo X
Negosyo sa tao
nikko_33
Ariel
indielfi
11 posters
Page 1 of 1
Incoming changes in the Economy module
New buildings available on Day 1,245
Starting with Day 1,245 of the New World, citizens of eRepublik will be able to construct on their land new mines and new farms in order to obtain the new raw materials: rubber, oil, aluminum, saltpeter, fruits, cattle, fish, deer.
Very important: As food and weapons currently consume only grain and iron, an one-time-only migration possibility will be activated for all current raw materials companies (Grain, Iron, Stone, Oil), to migrate into any raw material company.
Along with the availability of creating the new types of buildings, working in Stone, House, Hospital, Defense System and Moving Tickets will no longer be possible.
An on-time-only migration possibility will also be activated for House, Hospital, Defense System and Moving Tickets companies to migrate into Food or Weapons companies.
Advice: Plan your work carefully in order to make sure you remain with as less as possible queue (started, but unfinished, product) in these companies. All queue will be reset when the migration of each company is activated.
Next month, these new raw materials will start being used when producing food and weapons in upgraded food and weapon factories.
In the near future, I'll write also a public "Questions and Answers" post.
You can help me make sure that I won't be missing any important information by replying here with what your inquires would be.
--missing info--
citizens will have to pay 20 currencies per zone when moving, old stocks in storage can still be used even when changes are implemented already
Starting with Day 1,245 of the New World, citizens of eRepublik will be able to construct on their land new mines and new farms in order to obtain the new raw materials: rubber, oil, aluminum, saltpeter, fruits, cattle, fish, deer.
Very important: As food and weapons currently consume only grain and iron, an one-time-only migration possibility will be activated for all current raw materials companies (Grain, Iron, Stone, Oil), to migrate into any raw material company.
Along with the availability of creating the new types of buildings, working in Stone, House, Hospital, Defense System and Moving Tickets will no longer be possible.
An on-time-only migration possibility will also be activated for House, Hospital, Defense System and Moving Tickets companies to migrate into Food or Weapons companies.
Advice: Plan your work carefully in order to make sure you remain with as less as possible queue (started, but unfinished, product) in these companies. All queue will be reset when the migration of each company is activated.
Next month, these new raw materials will start being used when producing food and weapons in upgraded food and weapon factories.
In the near future, I'll write also a public "Questions and Answers" post.
You can help me make sure that I won't be missing any important information by replying here with what your inquires would be.
--missing info--
citizens will have to pay 20 currencies per zone when moving, old stocks in storage can still be used even when changes are implemented already
indielfi- Number of posts : 403
Reputation : 7
Registration date : 2010-01-18
Re: Incoming changes in the Economy module
Sounds like war.
Ariel- Number of posts : 3426
eLocation : Philippines
eRep Function : Statesman, Public Servant, Entrepreneur, Journalist, Baker
Reputation : 18
Registration date : 2009-03-24
Re: Incoming changes in the Economy module
Pfft...the dumbing down of eRepublik...
nikko_33- Number of posts : 718
Reputation : 0
Registration date : 2009-03-30
Re: Incoming changes in the Economy module
Sounds like an over complication. Does this mean a Q5 has to have all those things shown just to produce one unit, or can those units substitute for each other in production?
Negosyo sa tao- Number of posts : 369
eRep Function : Ministry of Finance Minister, and MM Trader
Reputation : 1
Registration date : 2009-03-27
Re: Incoming changes in the Economy module
I think higher Qs need to have all the RM stated.
Revilo X- Number of posts : 1279
eLocation : Palawan
eRep Function : ePhilippines
Reputation : 8
Registration date : 2009-06-03
Re: Incoming changes in the Economy module
I think so. That's why I said the changes sound like war.Negosyo sa tao wrote:Sounds like an over complication. Does this mean a Q5 has to have all those things shown just to produce one unit, or can those units substitute for each other in production?
Ariel- Number of posts : 3426
eLocation : Philippines
eRep Function : Statesman, Public Servant, Entrepreneur, Journalist, Baker
Reputation : 18
Registration date : 2009-03-24
Re: Incoming changes in the Economy module
this sucks! Im saving gold to buy my own grain and bread company so i can be self sufficient. does this mean we cant have q1 bread since there's no grain in ePH?? or are they just talkin about bonuses?? or are we needing to import goods?? X.X reason i quitted erep was the war module starting v2 then this?! @.@
adrexliran- Number of posts : 5
eLocation : ePhilippines
Reputation : 0
Registration date : 2011-04-04
Re: Incoming changes in the Economy module
adrexliran wrote:this sucks! Im saving gold to buy my own grain and bread company so i can be self sufficient. does this mean we cant have q1 bread since there's no grain in ePH?? or are they just talkin about bonuses?? or are we needing to import goods?? X.X reason i quitted erep was the war module starting v2 then this?! @.@
We can still have grain company in ePH even we don't have grain region. Just like now. So don't worry. :)
Revilo X- Number of posts : 1279
eLocation : Palawan
eRep Function : ePhilippines
Reputation : 8
Registration date : 2009-06-03
Re: Incoming changes in the Economy module
oh ye i understand that thing, its about businesses right? so u think this new idea are all about bonuses then? i dont know the idea about sabah but go SABAH!!! :)))
adrexliran- Number of posts : 5
eLocation : ePhilippines
Reputation : 0
Registration date : 2011-04-04
Re: Incoming changes in the Economy module
Gonna suc sooo bad for the military >< we got one RM >_>
Berritas- Number of posts : 324
Reputation : 2
Registration date : 2011-01-28
Re: Incoming changes in the Economy module
SEA again anyone? xD
Ariel- Number of posts : 3426
eLocation : Philippines
eRep Function : Statesman, Public Servant, Entrepreneur, Journalist, Baker
Reputation : 18
Registration date : 2009-03-24
Re: Incoming changes in the Economy module
This really doesn't make that much sense, fish regions are the most populous in the world and yet they are only required to make Q4's?
The system they set up is really weird.
The system they set up is really weird.
Myung Kei- Number of posts : 225
Age : 30
eLocation : Here, Duh!
eRep Function : "Playa"
Reputation : -3
Registration date : 2009-09-23
Re: Incoming changes in the Economy module
Doesn't seem like this should have a huge impact on most people. I just have a 2 grain, one Q2 food setup so all I have to do is migrate one grain to fruit and I'm all set. I figure its the situation for most folks. Even with more complicated personal companies I think the change is really just to encourage more war.
Plus, reasons for war will be funnier "We're gonna go over there, and we're going to take all their deer!"
Plus, reasons for war will be funnier "We're gonna go over there, and we're going to take all their deer!"
Greene12- Number of posts : 2
Reputation : 0
Registration date : 2011-04-07
Re: Incoming changes in the Economy module
adrexliran wrote:this sucks! Im saving gold to buy my own grain and bread company so i can be self sufficient. does this mean we cant have q1 bread since there's no grain in ePH?? or are they just talkin about bonuses?? or are we needing to import goods?? X.X reason i quitted erep was the war module starting v2 then this?! @.@
Having a grain region just gives you bonuses as far as I know. ;)
Mason Grey- Number of posts : 50
Age : 26
eLocation : Alberta, Canada
eRep Function : Ambassador to ePhilippines from eCanada
Reputation : 0
Registration date : 2011-04-16
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